EskiLabNight Shift
English
Accessibility and sound

Play at your own comfort

These settings are free. Tempo and method hints are chosen together by both of you in the room.

On this device only, shape, repeats, direction and texture are written next to reaction drawings.

Music starts only with this button; it does not open the microphone. Critical reactions also appear on screen.

Connection preview

A cooperative puzzle for two

Two screens. One laboratory.

You see the clue. Your friend knows the rule. Talk it through, connect the pieces and bring the experiment back under control.

Open a room How to play

Your friend’s 6-character room code.

No account needed for the free shift.

ESKILAB / Night Shift
Night lab: a cauldron with green potion, bottles, an open book and a small creature
A corner of the lab · decorative sceneSomeone else is at the table. ✦
A corner of the night shift

Two people togetherSeparate screens, two active roles.

First 3 experiments freeNo account needed for the free shift.

In-game voiceRequired for remote shifts · started in the lobby.

Two halves of one experiment

Different clues. A shared discovery.

Both of you have a part to play. The answer lives in the conversation between your screens.

01 / Assistant
You have the bottles, the test tray, the burner and the thermometer. Describe the nameless reactions and keep the temperature in the window the chemist gives you.

Observe. Test. Describe.

You have the bottles, the test tray, the burner and the thermometer. Describe the nameless reactions and keep the temperature in the window the chemist gives you.

02 / Chemist
You have the rule book, the pressure gauge and the lever. Match the recipe to the drawings in the book, keep the drifting pressure balanced and call out the seal temperature.

Read. Interpret. Balance.

You have the rule book, the pressure gauge and the lever. Match the recipe to the drawings in the book, keep the drifting pressure balanced and call out the seal temperature.

What happens in a shift?

Hard to explain. So here is the game.

  1. 1

    A reaction with no name

    The assistant’s tray
    The chemist’s book

    A test result is not a word, it is a drawing. The assistant describes it; the book holds drawings that look very much alike. “Three loops, going up, dotted…”

  2. 2

    Everyone has their hands full

    Pressure drifts by itself; the chemist balances it with the lever. Only the chemist knows the seal temperature, while the burner is in the assistant’s hands. With the clock running, you both have to talk.

  3. 3

    Accidents are loud

    123

    A wrong drop makes the cauldron boil over. The alarm goes off; the chemist reads the valve order, the assistant enters it. The recovered cauldron’s trace carries over to the next job.

See the three free experiments with real screenshots →

Night Shift

Bring a friend. Figure it out together.

The first three experiments are free. Two devices, one shared curiosity.

Open a room
Playable prototype
About the prototype

Two-player rooms, the assistant’s bench and the chemist’s lever are open. In-game voice starts from the lobby; remote device and relay verification is ongoing.

After three free jobs you can open a new shift together and swap roles. The scope of future packs will be shaped by player feedback; purchasing is not open yet.

Updates ↗